75 pages 2 hours read

Anathema

Fiction | Novel | Adult | Published in 2024

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Symbols & Motifs

Maevyth’s Clothes

Content Warning: This section of the guide includes discussion of gender discrimination.

Maevyth’s clothes are a motif that runs throughout the novel and connects with her changing sense of identity. Maevyth details specific elements of her clothes in Foxglove, noting that she has worn the same outfit her entire life. It consists of black undergarments that cover most of her body, a black dress, and a black necklace with a cross. The monochrome outfit represents her status as the “lorn,” meaning cursed, and dates back to her arrival in the parish, which coincided with an extended drought. The muted, dark tone of the outfit evokes mourning, as though Maevyth’s mere existence in the parish is a reason to grieve, but it also serves to set her apart from the rest of the town. Further, the outfit points to the specifically religious basis for Maevyth’s exclusion from society, as it covers her entire body and prevents her from expressing herself. Similarly, the Red Veils wear a monochromatic red uniform and have their tongues removed, cementing the link between uniformity, conformity, and suppression.

However, Maevyth’s clothing is also a representation of the possibilities she sees for herself, developing the theme of The Price and Power of Social Exclusion. The all-black outfit symbolizes the limitations she feels in Foxglove and during her first days in Aethyria. When she thinks about running away with Aleysia, she immediately shuts down her own ideas, dismissing them as impossible. However, when Maevyth gets new clothes at Eidolon, her underwear allows greater freedom, the leather outfit is breathable and freeing, and she begins to feel like she can achieve more than ever before. In her new clothes, Maevyth can learn glyphs, harness Zevander’s sablefyre, and push back through the Umbravale to find Aleysia.

The Scorpion

Unlike Branimir and Cadavros, who both appear to control spiders through their corruption in sablefyre, Zevander’s sigil is a scorpion. Scorpions are known to prey on spiders, which they can overpower with their pincers. Though both are arachnids, scorpions are better suited to hunting spiders than spiders are to scorpions. The fact that Zevander calls upon the scorpion in his first fight with Branimir, defeating his brother’s spiders and forcing him back into his cell, separates Zevander from the other two sablefyre-corrupted characters. While Branimir’s and Cadavros’s spiders evoke a sense of preying on the weak, hiding in shadows, and capturing helpless people in traps, Zevander’s scorpions prey specifically on the deceitful spider wielders. As such, Zevander’s scorpion symbolizes his quest for vengeance and his desire to kill those who would prey on the weak.

At the same time, the symbolism of Zevander’s scorpion connects to a real-world fable, called either “The Scorpion and the Frog” (Russian) or “The Scorpion and the Turtle” (Persian). In the fable, the scorpion asks either a turtle or a frog to carry it across a pond. The turtle or frog is dubious, suspecting that the scorpion will sting it. The scorpion argues that stinging the frog or turtle while crossing the lake would be foolish since both the scorpion and the carrier would die. However, once the turtle or frog agrees, the scorpion waits until they are in the middle of the pond before stinging the carrier. As they die, the scorpion says that it cannot fight its nature. The fable indicates that people who are inclined to hurt others cannot necessarily help themselves. In the novel, Zevander often uses his scorpions for revenge or retribution, a purely emotional response, highlighting that he, too, is subject to his nature and may not be as in control as he appears.

Vivicantem

Vivicantem is a mineral in Aethyria, and recently discovered in Mortasia, that allows magic users to sustain their magic powers. Without vivicantem, magic users gradually become Nilivir, with the magic of their bloodlines dying out from starvation. In Aethyria, magic is power, and since magic depends on vivicantem, vivicantem becomes a motif that is synonymous with power and strength. Members of the aristocracy in Aethyria wear vivicantem like jewels, flaunting the wealth and power they hoard while thousands become Nilivir. In the end, the Nilivir begin a rebellion as a direct result of the wealthy hoarding vivicantem and denying them any magic power. The rebellion that is ostensibly about vivicantem is actually about the power to achieve change in one’s own life or exert power over others. Just as the mages can use their stores of vivicantem to physically use magic to control others, in real life, the wealthy can use money to control others and their environment.

However, the novel adds the caveat that like power, too much vivicantem can corrupt. It turns mages into Carnificans, mutated monsters that murder and eat anyone that crosses their path, a metaphor for how people can become corrupted by power, leading to abusing their wealth and hurting others. Like a drug, some vivicantem will make a mage feel powerful and capable, but too much will ruin them.

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